Designing the future of libraries

2021 Workshops

Four intensive workshops are available with limited seats to full conference registrants.

Enrollment opens to registered attendees on February 8. If you are interested in one or more workshops, enroll early. 

On the enrollment form, you will be asked to rank your preferred workshops. Organizers will try to enroll you in as many preferred workshops as possible.

Monday, February 22nd @1:30 pm – 4:30 pm (Central Time)

The Value of Failure

FOUNDATIONAL  |  UX IN PRACTICE

Course Instructor:

Andy Priestner
Andy Priestner Training & Consulting

In this workshop Andy will explore our negative relationship with failure. He will specifically examine how failure is essential to a UX process with visual examples of digital and physical services that did not work as expected or completely failed before successful outcomes were reached. Participants will also draw and share their workplace failures via a Crazy Eights exercise in order to embrace them as valuable learning experiences rather than painful defeats (growth mindset vs fixed mindset).

Following this workshop, participants will be able to: 

  • learn to embrace rather than fear failure when conducting UX.
  • consider what they have learned from past failures (UX and otherwise).
  • question the world’s unswerving focus on success rather than the journey to it.

Tuesday, February 23rd @11:30 am – 2:30 pm (Central Time)

Project Management Tools
for the Better

FOUNDATIONAL  |  TOOLS & METHODS

Course Instructor:

Hannah Lee
Discovery & Systems Librarian, California State University, Dominguez Hills

Whether it is keeping track of projects, letting others know the status of ongoing services, or organizing your day, online project management tools are great at bringing back some order to your workday. Going over some free versions of some of the most popular project management tools (Trello, Basecamp, and Asana), this workshop demonstrates the software available and best fit for your institution.

Following this workshop, participants will be able to: 

  • know how to use project management tools.
  • configure basic setups for individual/group use.
  • understand the integration of outside software for better workflows.

Wednesday, February 24th @11:30 am – 2:30 pm (Central Time)

Building a Culture of Accessibility Through LibGuides

FOUNDATIONAL  |  UX IN PRACTICE

Course Instructors:

  • Iris Bierlein, Senior UX & Digital Accessibility Specialist, New York University
  • Lauren Kehoe, Accessibility & Accommodations Librarian, New York University

Learn the basics of digital accessibility and how you can make your LibGuides more inclusive. Join NYU Libraries’ Sr. UX & Digital Accessibility Specialist (Iris Bierlein) and Accessibility & Accommodations Librarian (Lauren Kehoe) for this three-hour accessibility workshop.

Following this workshop, participants will be able to:

  • receive an overview of digital accessibility basics.
  • apply the basics of digital accessibility to LibGuides.
  • discover and trial automated and manual accessibility testing tools.
  • learn how one institution managed a multi-year, large scale, digital accessibility remediation project.
  • understand how LibGuides digital accessibility was used at a large, global university to foster a culture of accessibility in the library.

Thursday, February 25th @10:00 am – 1:00 pm (Central Time)

From Research to Design

INTERMEDIATE  |  UX IN PRACTICE, SPACE DESIGN

Course Instructor:

Andy Priestner
Andy Priestner Training & Consulting

In this workshop, Andy will describe how we can spend too much time conducting UX research – gathering and sorting data, but not nearly as much ideating in response to it and actually creating prototypes to test. Participants will work in teams with data and generate ideas for prototypes to test with users with some real-world curveballs thrown in. 

Following this workshop, participants will be able to: 

  • consider the next best steps after a research/discovery phase.
  • learn and practice several ideation techniques and principles.
  • generate ideas for prototypes in response to user data.